Re: Draw once on screen switch?
The persistent property is set, the screen took too long to load when it wasn't. Also, I have some dynamic text fields that got wiped out when this wasn't set. I tried to store and reload them manually, but that also caused some issues unless I put in a delay to reload the value.
Unfortunately, the laImageWidget_SetImage() did not work for this case. For what it's worth it looks like it just falls through this function call because img->image == imgAst, presumable since the widget persists.