GFX, problem with multilayer, single buffer screen (PIC32MZDA with DDR)
I am having some issues drawing a single buffer double layer screen.
The display size is 480x272 and I am working with 90° Orientation.
I first show a screen with 3 layers that is shown correctly (actually I see for a fraction of second the first layer which should not be visibile until later) and then switch to another screen, which is the one I am having problems with. Simply, the second layer doesn't show up. The second layer background is set to fill and its scheme background has an alpha of 0.
Everything works with double buffering, but I want to use a single buffer layer since the drawing is much faster.
I am using Libaria and frame buffers in the internal 32MB DDR.
Any idea why the second layer wouldn't draw?