Definition in file Buttons.h.
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Go to the source code of this file.
Defines | |
| #define | Button1 0x80 |
| #define | Button2 0x40 |
| #define | Button3 0x20 |
Functions | |
| void | CheckButtons (void) |
| Check if any input from the Buttons. | |
| void | Execute (unsigned char) |
| Increase or decrease a variable selected by LCD_Menu1/2. | |
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Definition at line 25 of file Buttons.h. Referenced by CheckButtons(). |
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Definition at line 26 of file Buttons.h. Referenced by CheckButtons(). |
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Check if any input from the Buttons.
Definition at line 49 of file Buttons.c. References Button1, Button2, Buttons, Execute(), LCD_Menu1, LCD_Menu2, and LCD_Menu3. Referenced by main(). 00050 { 00051 unsigned char Temp_buttons; 00052 00053 Temp_buttons = ~PINE; // read PINE, 00054 Temp_buttons &= 0xE0; // mask away other bits 00055 00056 // if anything applied on the buttons, and that differs from the last time 00057 if(Temp_buttons && (Temp_buttons != Buttons)) 00058 { 00059 Buttons = Temp_buttons; // load the temporary stored buttons to the global Buttons 00060 00061 if(Buttons == Button1) // if Button1 is pressed 00062 { 00063 if(LCD_Menu2) // if LCD menu 2 is active 00064 { 00065 if(LCD_Menu3) // if LCD menu 3 is active 00066 Execute(1); // call the Exectcute function 00067 else 00068 { 00069 LCD_Menu2++; // increment LCD menu 2 00070 00071 if(LCD_Menu2 > 3) // if LCD menu 2 is greater than 3 00072 LCD_Menu2 = 1; // set LCD menu 2 to 1 00073 } 00074 } 00075 else 00076 { 00077 LCD_Menu1++; // increment LCD menu 1 00078 00079 if(LCD_Menu1 > 6) // if LCD menu 1 is greater than 6 00080 LCD_Menu1 = 1; // set LCD menu 1 to 1 00081 } 00082 } 00083 else if(Buttons == Button2) // if Button2 is pressed 00084 { 00085 if(LCD_Menu1) // if LCD menu 1 is active 00086 { 00087 if(LCD_Menu2) // if LCD menu 2 is active 00088 { 00089 if(LCD_Menu3) // if LCD menu 3 is active 00090 Execute(0); // call the Execute function 00091 else 00092 LCD_Menu3 = 1; // activate LCD menu 3 00093 } 00094 else 00095 LCD_Menu2 = 1; // activate LCD menu 2 00096 } 00097 } 00098 else if(Buttons == Button3) // if Button3 is pressed 00099 { 00100 if(LCD_Menu1) // if LCD menu 1 is active 00101 { 00102 if(LCD_Menu2) // if LCD menu 2 is active 00103 { 00104 if(LCD_Menu3) // if LCD menu 3 is active 00105 LCD_Menu3 = 0; // deactivate LCD menu 3 00106 else 00107 LCD_Menu2 = 0; // deactivate LCD menu 2 00108 } 00109 else 00110 LCD_Menu1 = 0; // deactivate LCD menu 1 00111 } 00112 } 00113 00114 LCDsetupData(); // set up with the new LCD menu X settings 00115 } 00116 else 00117 Buttons = Temp_buttons; // load the input on PINE to the global Buttons 00118 }
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Increase or decrease a variable selected by LCD_Menu1/2.
Definition at line 125 of file Buttons.c. References LCD_Menu1, LCD_Menu2, and SRAM_values. Referenced by CheckButtons(). 00126 { 00127 if(SRAM_values[LCD_Menu1-1][LCD_Menu2-1]) // if there is a value to adjust 00128 { 00129 if(Adjust) 00130 *SRAM_values[LCD_Menu1-1][LCD_Menu2-1] += 1; // if TRUE, then increase the variable by one 00131 else 00132 *SRAM_values[LCD_Menu1-1][LCD_Menu2-1] -= 1; // else decrease the variable by one 00133 } 00134 }
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1.4.5